💀 OBLIVIAZ [WIP]
Like A Drawing, But 3D
With the permission of the original artist, Ching Yeh, I am attempting to accurately replicate one of their original 2D pieces, in 3D.
This approach also aims to be a light-weight solution, ideal for game pipelines and real-time use.
This is a work in progress
Blocked in the rest of the forms and spent some time fine-tuning the placement of elements to match the image. Next steps will be to improve the character’s hands, as well to incorporate those currently missing from the sword. I’m looking forward to working on the cloth wraps on the sword as well.
Given that the texturing for this character is almost entirely procedural—through a Substance Designer/Painter pipeline that I setup at the start of the project—I’m finding the addition of these new elements to be a fast & intuitive process. This could easily be expanded into a production-ready pipeline.
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