👋 Hey! I'm Steve Z
I'm a technically-minded, real-time artist who experiments with rendering, bends variables, & pushes parameters to make art unique to the videogames medium.
Most at-home when blending mathematics, sculpture, and sheer creative effort.
3D Modeling/Sculpting | Blender, Maya, Zbrush, Mudbox
3D Graphics Math | linear algebra, vector math, etc
Shaders | Shaderlab/HLSL/Cg, Shader Forge, Amplify, UE4, Shader Graph
Console Optimization | Nintendo Switch, PS4, Xbox One
Allegorithmic Substance Suite
Unity, Unreal 4
Look & Style Development
Documentation | tools, asset use, asset/art pipeline, etc
Tech Artist | Niantic, Inc.
3D Lead, Tech Art, Co-Founder | PolyKnight Games, LLC
Developed & Released: InnerSpace | 5 yrs
3D Character Artist, R&D | Brain Performance Institute, Virtual Reality Lab
Interned, then hired as part-time. Employed here while completing my degree | 2 yrs
9 Game Jams
2019 | Best UX Award | Global Game Jam x Seattle Indies x Pacific Science Center
2018 | Independently developed first commercial title InnerSpace | Simultaneous release across: Nintendo Switch, PS4, Xbox One, PC, Mac, Linux
2018 | Dreamhack Art Gallery | Artwork featured
2017 | IndieCade Selection | InnerSpace featured
2015 | B.A. in Arts and Technology | The University of Texas at Dallas
2014-18 | Work featured in digital & physical publications | Edge Magazine #278, Eurogamer, IGN, Kotaku, Playstation Blog, PC Gamer, Xbox Wire, Dallas Morning News, more...
2014 | Managed a successfully funded Kickstarter campaign | Campaign page