Hey! I'm Steve ^__^

I'm a technically-minded real-time artist most comfortable when blending mathematics, sculpture, and sheer creative effort. 

Seeking Contract Opportunities!
πŸ‘‹ Hey! I'm Steve Z

πŸ‘‹ Hey! I'm Steve Z


I'm a technically-minded, real-time artist who experiments with rendering, abuses variables,
& pushes parameters to make art unique to the videogames medium.

Most at-home when blending mathematics, sculpture, and sheer creative effort. 

Location: Dallas/Fort Worth, Texas
Twitter: @ZappForThat
Linkedin: Profile



  • 3D Modeling/Sculpting | Blender, Maya, Zbrush, Mudbox
  • 3D Graphics Math | linear algebra, vector math, etc
  • Shaders | surface & post-process, Shader Forge, Amplify, UE4, Shader Graph


  • Console Optimization | Nintendo Switch, PS4, Xbox One
  • Allegorithmic Substance Suite
  • Unity, Unreal 4
  • Look & Style Development
  • Documentation | tools, asset use, asset/art pipeline, etc


  • 3D Lead, Tech Art, Co-Founder | PolyKnight Games, LLC
    Developed & Released: InnerSpace | 4 yrs
  • 3D Character Artist, R&D | Brain Performance Institute, Virtual Reality Lab
    Interned, then hired as part-time. Employed here while completing my degree | 2 yrs
  • 8 Game Jams


  • 2018 | Independently developed first commercial title InnerSpace | Simultaneous release across: Nintendo Switch, PS4, Xbox One, PC, Mac, Linux
  • 2018 | Dreamhack Art Gallery | Artwork featured
  • 2017 | IndieCade Selection | InnerSpace featured
  • 2015 | B.A. in Arts and Technology | The University of Texas at Dallas
  • 2014-18 | Work featured in digital & physical publications | Edge Magazine #278, Eurogamer, IGN, Kotaku, Playstation Blog, PC Gamer, Xbox Wire, Dallas Morning News, more...
  • 2014 | Managed a successfully funded Kickstarter campaign | Campaign page

🍩 Don't forget to check out my EXPERIMENTS page for all kinds of bite-sized shader eye-candy 🍰 

And thank you for checking out my work! 

🐠 Kill, Marry, Fish!

🐠 Kill, Marry, Fish!