👵 Likeness Model for Real-time
During my time at The Brain Performance Institute I created the character face modeling & shading pipeline for their Virtual Gemini program. Ultimately, I oversaw the production of 40 character likenesses, and personally created about 15 of the total. Each bust was sculpted to match the likeness of a real person.
Note: Characters & pipeline were created before PBR was the industry standard
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