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Hey! I'm Steve ^__^

I'm a technically-minded real-time artist most comfortable when blending mathematics, sculpture, and sheer creative effort. 

Seeking Contract Opportunities!
 πŸ‘΅ Likeness Model for Real-time

πŸ‘΅ Likeness Model for Real-time

 

During my time at The Brain Performance Institute I created the character face modeling & shading pipeline for their Virtual Gemini program. Ultimately, I oversaw the production of 40 character likenesses, and personally created about 15 of the total. Each bust was sculpted to match the likeness of a real person.

Note: Characters & pipeline were created before PBR was the industry standard

 

πŸ‘΅  πŸ‘΅  πŸ‘΅  πŸ‘΅  πŸ‘΅  πŸ‘΅  

🌊 Ocean Shader

🌊 Ocean Shader

🐠 Kill, Marry, Fish!

🐠 Kill, Marry, Fish!